RPG Mechanics Prototype

Role

Systems Developer & Designer

Date

September 2024

Project Type

Class Project – Mechanics Prototype

Tools

Unreal Engine 5, Visual Studio, Draw.io

Tasks & Responsibilities

* Design and develop RPG mechanics and systems for a prototype.
* Present the prototyped mechanics and systems.

As part of my Technical Design course, we were tasked with designing and prototyping mechanics in 2 weeks. I made simple yet modular inventory, interaction, collection, and dialogue systems in Unreal Engine 5 using Blueprints & C++.

Research Summary:

When working on the RPG mechanics prototype, I gave myself the challenge of using blueprints and C++ to develop the mechanics and systems. Before this project, I had only worked on blueprints or C++ in isolation, never together. As such, I frequently referenced Unreal Engine’s C++ and blueprints documentation and Unreal Garden’s documentation on Unreal Engine’s C++ specifiers.