Role
Systems Developer & Designer
Date
September 2024
Project Type
Class Project – Mechanics Prototype
Tools
Unreal Engine 5, Visual Studio, Draw.io
Tasks & Responsibilities
* Design and develop RPG mechanics and systems for a prototype.
* Present the prototyped mechanics and systems.
As part of my Technical Design course, we were tasked with designing and prototyping mechanics in 2 weeks. I made simple yet modular inventory, interaction, collection, and dialogue systems in Unreal Engine 5 using Blueprints & C++.
Research Summary:
When working on the RPG mechanics prototype, I gave myself the challenge of using blueprints and C++ to develop the mechanics and systems. Before this project, I had only worked on blueprints or C++ in isolation, never together. As such, I frequently referenced Unreal Engine’s C++ and blueprints documentation and Unreal Garden’s documentation on Unreal Engine’s C++ specifiers.